Thursday 24 March 2011

Sitting here, staring out.


As I'm writing this, I'm sitting in a seminar room that isn't in the english department, listening to someone who isn't a part of the staff. She's talking telling us about sound and radio publishing. I can say without a doubt it's not for me, although it has made me think about the story of final fantasy. At face value, who the fuck do the writers think they are? There is a golden rule amongst writers worldwide; show, don't tell.
The difference being if a man misses his wife, you write something along the lines of

"he came home that day soaked, and dried himself with a pink towel not marked for him. After snatching a beer from the icy jowls of the fridge, and tapping it's broken thermostat, he sat down in his chair that faced the fire. He turned the photo frame next to him face-down, and wondered how he'd get the smell of hospital and blood out of his skin."

If one were to tell us, it'd sound like:

"he wept, the rain hiding the tears on his face and he dried himself on a towel, her towel.
He needed to drink, his only sanctuary, and like his heart, the fridge was broken and cold.
He sat in the chair where they made love, and, un able to look at her face, turned the photo frame down lest he find her again and cry. Her blood was still on him, and the synthetic stench of the hospital where're she died."

Do you see where. I'm coming from? Th first has an element of mystery about it. What is happening to this man? I wonder why he's doing all this? I must read it again and think about it, so I may decipher!
Te second one makes the man sound like a whining bitch.  Sure, you know what's going on, but without the element of mystery nor character development. Te reader is being told that he's upset, rather than having to apply themselves that keeps them reading.

Now think on this: when in the history of ffxi have we Ever had the former? Think on it; our characters are limited by the fact they can't respond, bar the line chosen unsaid responses we're given, that often can't change the way something is done. Te closest we get to this is the unintentional choice of more or less coins in the treasures of aht uhrgan, which in the long run is actually bugger all.

I don't think FFXIV will change this state of affairs. Yeah, we've been given a bit more story, but revolving around a mute character? I think we need to take some advice from more recent single player RPGs to make the MMO that little bit more exciting.

Friday 11 March 2011

FFXI: Abyssea

Although the same could be said for most endgame in every mmo in the world ever, abyssea deems to be as much of a dead end as the panda.
I came late into the abyssea stage, coming back from a nine month hiatus to find the world turned upside down, some problems pulled shining into the light and laid low, whilst brand new ones born, discovered, and kicked into a prison to serve the bastard fathers' jail time.
For the uninitiated, Abyssea is an mirror world of our own where a myriad of nasty beasties have raped and pillaged their way around the landscape like an armada of pedophiles at butlins. Apart from a moon bigger than Brian Blessed's shout, a sky tinted with the colour of used tampon, the world is geographically identical. Not wanting to spoil things, the crags that exist in our world don't exist there, and the monsters inhabiting took a bit too much of the awesome drug.

Let's pretend I'm a real game reviewer here; at first thought, abyssea screams of recycled zones, what with the dev teams stress on horizontal expansion rather than vertical expansion. Look at the monsters, now held together in loose packs of inevitable linking are identical to the ones we've seen already. I'm grateful to see the Empty monsters that destroyed me once apon a time in 30 cap cop fights, and how I get to break them with every swing of my great axe. Then again the music of the zones is extremely well orchestrated, even though it does get tiresome eventually, and fails to approach the amount of irrational hatred that the campaign theme still invokes.

Th mechanics of combat of abyssea is changed from our old memories of combat, including stat upgrades, atmas and enough exp to fill the grand canyon with numbers.
The first two are passive bonuses to your character, making four digit numbers something more common within these new zones, and some are just downright broken. SE have fallen into their regimented mentality on this system. A player finds the right combination of atma for a ,job and situation, they're not in the habit of diverging from said path. An equivalent might be driving from one side of a country to the other, determined to take the short, boring route instead of the longer experimental road past the lions, tigers, and bear bodied nudists as they sunbathe glistening on the beach, nipples hard at the slightest stirring of the wind. That's just the men, and I have an erection.

The experience earned in abyssea is ridiculous. Everyone and their mum has at least two jobs to max, with full merits and a side order of merit fries to spare. Having taken a meagre two jobs to 90, and fully merited all of my existing 75's, i'm now left asking myself a monumental question: what the fuck do I do with all of this experience? World of Warcraft blesses the endgame scene with enhanced gold rewards in exchange for the grunt work that took them to 85, allowing them to fund the ever-growing demand for tanks, and Warriors in particular, to spend copious amounts of gold repairing their titanic and hugely impractical armour. As of now, i'm desperately thinking of Jobs to take to 75, because I can't stand the thought of having experience points hit the ground. It's a bit of a problem i think that SE have missed, safe to say, though, the recent earthquakes'll give the dev team a kick up the arse.

Now, I'm going to settle a verbal score here: I once said that despite the level increase, in order to level up, we had to buy these three new expansions, to which my social rose up against me and said that I was wrong and ignorant.
To those who don't know how addictive business is run,
I FUCKING TOLD YOU SO!